FLOCKKEEPERCULT OF THE LAMB WIKI

Follower traits

Filter the traits that shape work, faith, food and the daily rhythm of your cult.

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TraitEffectNotesSource
Naturally ObedientPositiveOn recruiting this Worshiper, immediately gain 10 Faith.Mutually exclusive with Natural Skeptic.Common
FaithfulPositiveGenerates Devotion 15% faster.Will be removed from all followers if selected in Work & Worship 1. Mutually exclusive with Faithless.Rare
Believes Illness is Divine PunishmentPositiveGain 5 Faith when another Cult member becomes ill.Rare
Strong ConstitutionPositiveHeals 15% faster while sick and resting in bed.Let sick followers rest in bed.Base game
ZealousPositiveIgnores Dissenters when they preach.Common
MaterialisticPositiveGive +5 Faith when building better sleeping quarters (Shelters and Grand Shelters).Will by removed from all followers if selected in Possessions 2.Common
GulliblePositiveFollower receives extra +15% from all Loyalty sources.Mutually exclusive with Cynical.Common
CoprophiliacPositiveGain 10 Faith when falling ill. Won't vomit when seeing poop or vomit.Coprophiliac followers will point and laugh when they see poop. Mutually exclusive with Germophobe.Common
IndustriousPositiveIncrease work speed by 15%.Will be removed from all followers if selected in Work & Worship 1.Common
Royal PooperPositiveAll poops are golden.Rare
LustfulPositiveImproves the chance of successful mating.The effect is cancelled by a Celibate partner.Sins of the Flesh
FashionablePositiveGenerates Devotion 20% faster when wearing a unique outfit.
HedonistPositiveDecreases productivity by 10% but increases Sin generation by 15%.Likely Mutually Exclusive with Ascetic
AsceticPositiveDecreases Sin generation by 10% but increases productivity by 15%.Likely Mutually Exclusive with Hedonist
UnrepentantPositiveProduces Sin 15% faster.
PolyamorousPositiveNever gets jealous of other Followers that are married to their Spouse; cannot get other wedding related traits upon getting married.
Happily WidowedPositiveGains 10% more Sin.This trait is currently unused and is still in the game files and can be added to a follower through save-editing.N/A
PettablePositiveCan be pet regardless of the follower's form.Slight increase loyalty.
ImmortalPositiveWill never reach old age.This starting trait is exclusive to The One Who Waits and to the River Boy Follower. Any Followers who wear a Golden Skull Necklace will automatically get this trait as well. While followers with this trait cannot die of old age, they can still die from other factors or deserting. This trait cannot be passed to descendants via Hatchery or Hatchery II, though it is possible for Baal and Aym to receive it, should TOWW or River Boy be used as a sacrifice while wearing the Light or Dark necklaces, respectively.Special
Don't StarvePositiveWill never starve.This starting trait is exclusive to Webber. While follower with this trait cannot die of starvation, they can still die from other factors or deserting.The background icon has a similar silhouette as that of Wilson from Don't Starve, which the mentioned exclusive follower is also originally from. Note that Webber cannot mate with another Follower unless you re-indoctrinate him as a different form. if re-indoctrinated the trait can be passed down.Special
Ex-Cult LeaderPositiveRaises the Loyalty of a nearby follower once per day.This trait is currently unused and is still in the game files and can be added to a follower through save-editing. It has no icon.Special
Bishop of [Cult Name]PositiveWill not dissent against the lamb.This trait is exclusive to the ex-Bishops of Old Faith, which is hidden by default until you clear their corresponding quest fully.Special
Winter WorshipperPositiveGains +20 Loyalty at the start of winter.Common
HeavyweightPositiveFollower is less likely to become Befuddled.
ChionophilePositiveWill gain +100 Loyalty when freezing.Common
Animal LoverPositiveLoves animals in the ranch.Common
MasochisticPositiveGains Sin each day they are in Prison.Common
Pure of HeartPositiveLess likely to become possessed by Sin.Random chance to not get possessed after 3 Sin Collections; Does not immediately get possessed by a single sin after being retrieved from a crusade.Rare
Pedigree IPositiveThe great grandchild of this Follower will receive the 'Chosen Child' trait.Usually obtained from Followers purchased from Helob in his Woolhaven shop.Rare
Pedigree IIPositiveThe grandchild of this Follower will receive the 'Chosen Child' trait.Must be the offspring of at least one Follower with Pedigree I.Special
Pedigree IIIPositiveThe child of this Follower will receive the 'Chosen Child' trait.Must be the offspring of at least one Follower with Pedigree II.Special
Chosen ChildPositiveDescendant of the purest pedigreeMust be the offspring of at least one Follower with Pedigree III.Special
PedigreePositiveAncestor of the Chosen Child.Once the Chosen Child quest is complete, any other related followers that previously had Pedigree I, II or III will be given the Pedigree trait.Special
PacifistPositiveDoes not fight with other Followers. Will break up Follower fights.If two followers are fighting with each other (such as when they're Befuddled) and the trait holding follower is nearby, they will break up the fight on the Lamb's behalf.Common
NudistPositiveGenerates Loyalty 50% faster when Naked.Exclusive to the River Boy Follower.Special
Music LoverPositiveGenerates 200% Sin when using the Drum Circle.Exclusive to the River Boy Follower.Special
FlautistPositivePlays flute instead of working.Exclusive to the River Boy Follower.Special
Warm-bloodedPositiveWill never freeze.First documented as existing on CalicoTea's charity stream savefile instance of the River Boy Follower.Rare
GuardPositiveChases away wolvesDuring an incoming wolf attack, nearby followers that have this trait will start yelling with bulging eyes and advance towards wolves that are not trapped by a baited Wolf Trap or swatted away by the Lamb.Common
ConductivePositiveMore likely to be struck by Lightning, able to survive being struck by lightningCommon
Invigorated by ColdPositiveWorks 30% faster during winter but 20% slower during summer.
Deep SleeperPositiveWill sleep through and ignore any followers with the Snorer trait.Most likely mutually exclusive with Snorer, although this is not confirmed.Rare
WoollyPositiveWill never freeze.Exclusive to Yngya.Special
Slightly RottenPositiveA bit... odd looking, but will not spread Rot.This trait is currently unused and is still in the game files and can be added to a follower through save-editing.N/A
UnalterablePositiveImmune to Rotting.This trait is currently unused and is still in the game files and can be added to a follower through save-editing.N/A
Rotburn PooperPositivePoops Rotburn poops.This trait is currently unused and is still in the game files and can be added to a follower through save-editing.N/A
Perfect PrisonerPositive''Gains loyalty each day they are in prison.''
PermafrostPositive''Snowlamb won't melt after winter ends.''Exclusive to Snowlambs that were hatched of eggs that were made with at least one Snowlamb parent.Special
Worshipper of RotPositiveGives Rotburn instead of Devotion when levelling up.Exclusive to Rotten Followers that were hatched of eggs that were made by mating two Followers with the Rotten trait.Special
Perfect SnowlambPositivePerfectly made! Productivity is significantly increased.Exclusive to Snowlambs that were hatched of eggs that were made with at least one Snowlamb parent.Special
Natural SkepticNegativeOn recruiting Worshiper, immediately lose 10 faith.Mutually exclusive with Naturally Obedient.Common
Terrified of DeathNegativeLoses Faith when another follower dies.Keep the flock stable or use an afterlife doctrine.Base game
Against SacrificeNegative-5 Faith when a Follower is Sacrificed.Rare
FaithlessNegativeGenerates Devotion 15% slower.Mutually exclusive with Faithful.Rare
Fear of the SickNegative-5 Faith when another Cult member becomes sick.Rare
SicklyNegativeHeals 15% slower when sick and in bed rest.Mutually exclusive with Strong Constituition.Common
CynicalNegativeFollower gains -15% from all Loyalty sources.Mutually exclusive with Gullible.Common
GermophobeNegativeLoses 10 Faith when falling ill.Prioritise outhouses, janitor stations and a clean food loop.Base game
SlothNegativeWork and devotion speed reduced by 10%.Mutually exclusive with Industrious.Common
CelibateNegativeNot very...affectionate towards other Followers.Lower chances of breeding. It will nullify the Lustful trait if their mate has it.
JerkNegativeLikes to cause mischief.Constantly fools around the HQ, often causing trouble to other Followers, such as:
Hot TemperedNegativeMay start a fight with other Followers.Rare?
VirtuousNegativeProduces Sin 20% slower.Mutually exclusive with Unrepentant.
PoetNegativeNever work and have no interactions; they will sit near the edge of the base, writing poetry all day.Only potentially appears upon the death of any Bishop of the Old Faith for the first time.
UnlawfulNegativeHas a small chance each phase to break out of prison, and can even break other followers out of prison.
SnorerNegativeFollowers with the Snorer trait wake up followers who are sleeping nearby by snoring loudly at night.Followers that have been woken up by the snoring will leave their bed to sleep somewhere else.
Jealous SpouseNegativeWill keep fighting other spouses of the Lamb until they kill them.More likely to murder other spouses in fights.
Lethally Jealous SpouseNegativeWill keep fighting other spouses of the Lamb until they kill them.25% more likely to murder other spouses in fights.
SpyNegativeFollowers may join the cult by themselves. Followers with this trait work and behave like any other followers and will leave the cult with 10% of gold after 5 days.You may need to find a way to dispatch this spy. Important followers will never have this trait.Special
Night OwlNegativeSleeps during the day and works at night.Rare
DrowsyNegativeHas a 90% chance of falling asleep when given a task.This trait is currently unused and is still in the game files and can be added to a follower through save-editing.N/A
Jilted LoverNegativeAngry after the divorce. Will not be told what to do.This trait is currently unused and is still in the game files and can be added to a follower through save-editing.N/A
RottenNegativeUses a short death timer instead of old age.Extend the timer with Embrace the Rot.Woolhaven
HibernationNegativeSleeps all winter.Mutually Exclusive with Aestivation.
Hates SnowlambsNegative''Will fight snowlambs.''
AestivationNegativeSleeps all summer.Mutually exclusive with Hibernation.
LightweightNegativeMore likely to engage in debaucherous behavior when Befuddled.Mutually exclusive with Heavyweight.Common
SculptorNegativeCreates ice sculptures during winter.Followers with this trait are unable to be given Work commands; similar to Poet. They will start by placing tall blocks of ice randomly around the HQ. Over time, they will chisel random decorative ice sculptures. They are breakable by the Lamb if you don't like what was made. All of the them will disappear at the end of winter.Common
Grieving WidowNegativeGenerates Sin 10% slowerOnly attainable when a married Follower's spouse dies. Does not go away when spouse is resurrected.Special
BlindNegativeWill bump into other followersExclusive to Leshy and Hagar only. Cannot be removed or obtained through normal means or even passed on, even if re-indoctrinated.Special
Excited by MissionSpecialTrait does not work with relatives.Has a 20% higher chance to be successful in Mating Tent.
Disturbed by MissionSpecialCan be healed through Healing Bay.Followers with this trait will behave the same way as Catatonic followers.
Scarred CriminalSpecialActs similarly to Coward trait.Might run away if frightened.
Hardened CriminalSpecialActs similarly to Jerk trait.Will steal from Lamb and other followers.
Overwhelmed ParentSpecialOverwhelmed parents will have unique thoughts about their child, will generally look exhausted and will have more frequent negative conversations.Exhausted and likely to have negative interactions with other followers.
Proud ParentSpecialProud parents have unique thoughts about their child and are able to hug them regardless of their age.Affectionate to their child and proud to have made the Lamb a new follower.
Happily MarriedSpecialMarry a follower and smooch them enough times.Productivity increased by 20%.
Unhappily MarriedSpecialWill be removed if smooched enough times.Decreases productivity by 20%.
CowardNegativeWhen interacting with a Coward Follower, the "Work" and "Interact" options will not appear. They are replaced with two unique options, "Reassure" and "Bully".Might run away if frightened.
CursedNegativeCorrupted by their resurrection. Will need to be specially healed. This effect can be removed through Healing Bay. Only occurs if the follower was resurrected.Cannot interact with and will attack and eat other followers. Follower will not work.
CatatonicNegativeImportant followers will never have this trait. This effect can be removed through Healing Bay. Can occur if the follower was resurrected or could occur after the follower returns from a mission, regardless if they succeed or not.Performs limited interaction; will not do work.
HungryNegativeMake food or perform the feasting ritual to lower hunger levels.If the follower does not eat soon they will die.
DeadNegativeBury the body and put in a crypt or body pit if you don't want it to rot. You can also harvest follower meat. Harvesting follower meat 5 times give you a new relic. Use the resurrection ritual if you want them alive again.Follower is dead.
TerrifiedNegativethis effect can be obtained by bullying the follower. Follower will not do anything work-related while this trait is present. Reassuring the Follower enough times will eventually remove the trait.Sits in the corner and cries.
FrozenNegativeFollower is immobilized and will thaw out when Winter leaves. Frozen Followers are locked in a sort of "stasis", but can be harvested for resources as if they were a corpse.
MarriedSpecialUse the Wedding Ritual on any follower.+30 loyalty and the ability to smooch a follower.
DiscipleSpecialUse the Disciple Ritual on any level 10 follower.+100 faith immediately and the follower will deal with dissenter.
Belief in AfterlifeSpecialOnly lose -5 Faith when a Follower dies instead of -20. Won't vomit when seeing unburied corpses. Followers when ascended drop 10 Sermon points.Afterlife 1
CannibalSpecial+5 Faith and no chance of sickness when eating Minced Follower Meat. No faith lost when Followers saw you butchered corpses.Sustenance 2
Grass EaterSpecialNo negative Faith when a Follower eats Grassy Gruel, and no chance of sickness.Sustenance 2
Belief in SacrificeSpecial+20 Faith when Sacrifice of the Flesh is performed. Followers when ascended drop {{item|Bone}} and {{item|Follower Meat}}.Afterlife 1
Belief in Original SinSpecial-2 Faith instead of -15 when putting a Follower in Prison who is not dissenting.Law & Order 3
Belief in AbsolutionSpecialEvery day that begins without anyone in prison, gain +10 Faith.Law & Order 3
False IdolsSpecialGain +7 Faith instead of +4 when placing a decoration building.Possessions 2
DevoteeSpecialGain +15 Faith instead of +10 when delivering a Sermon.Possessions 4
Sacral ArchitectureSpecialWhen a new building is constructed, gain +5 Faith.Possessions 4
Substances EncouragedSpecialGain 20 Faith when Brainwashing Ritual is performed.Sustenance 4
ProhibitionismSpecialIncrease work speed and devotion generation increased by 10% but 50% chance of Followers becoming sick after the Brainwashing Ritual.Sustenance 4
Respect Your EldersSpecial+5 Faith whenever Cult has an elder Follower.Afterlife 3
Good Die YoungSpecialGain +10 Faith if an Elder is sacrificed, murdered, or consumed, but lose -20 Faith if an Elder dies of old age.Afterlife 3
Doctrinal ExtremistSpecialUnlocks the ability to generate Sin from Confession Booth instead of Loyalty.Sin 3
Violent ExtremistSpecialSin has a chance to appear upon beating mini-bosses. Mini-bosses from the Purgatory do not grant Sin.Sin 3
Born of SinSpecialOne Sin is automatically extracted from Followers hatched in the cult.Sin 4
Blind AllegianceSpecialFollowers hatched in the cult with be born with a high Loyalty level.Sin 4