Curses
Curse costs, invulnerability windows and the effects worth building around.
NameDescriptionUnlock
Flaming ShotFireballsShoot a piercing bolt of fire. Hold and release at the mark to make it explosive.Default
Cleansing FireFireballsShoots 3 projectiles at once.Curse of the Occultist
Hounds of FateFireballsShoots multiple projectiles that seek out enemies.Curse of the Horde
Strike of the CrownFireballsShoots a fierce projectile that has a chance to possess enemies on hit.Curse of the Beguiler
Divine BlastBlastsKnocks back enemies in your range while also damaging them.Default
Divine GuardianBlasts2 seconds of invincibility. Deflects projectiles, causing damage.Curse of the Occultist
Divine BlizzardBlastsKnocks back and freezes enemies.Curse of the Tundra
Divine BlightBlastsKnocks back and poisons enemies.Curse of the Necromancer
Divine PyreBlastsKnocks back and burns enemies.Burning Curses
Death's SweepSlashesA devastating melee attack that can be charged for increased power.Default
Oath of the CrownSlashesA devastating melee attack that also has a chance to possess impacted enemies.Curse of the Beguiler
Death's AttendantSlashesA devastating melee attack that will also summon ghosts from slain enemies.Curse of the Necromancer
Death's SquallSlashesA devastating melee attack that will also freeze hit enemies.Curse of the Tundra
Death's BlazeSlashesA devastating melee attack that will also burn hit enemies.Burning Curses
Ichor ThrownSplattersHold to aim. A projectile that spreads black Ichor upon landing.Default
Point of CorruptionSplattersHold to aim. An explosive projectile.Curse of the Horde
Path of the RighteousSplattersHold to aim. A projectile that creates a trail of black Ichor.Curse of the Occultist
Call of the CrownSplattersHold to aim. A sacred projectile that will possess directly hit enemies.Curse of the Beguiler
Touch of TuruaTentaclesConvoke a violent eruption of powerful tentacles.Default
Touch of YigTentaclesAn eruption of flaming pillars that burns enemies on hit.Burning Curses
MaelstromTentaclesTentacles will strike out in four directions.Curse of the Horde
Touch of IthaquaTentaclesAn eruption of ice pillars that freezes enemies on hit.Curse of the Tundra
Touch of the RevenantTentaclesTears open the earth to release a horde of ghosts that target nearby enemies.Curse of the Necromancer
Godly StrideTeleportTeleport to a safe location within the room.Teleporting Curses
Ichor ForsakenTeleportTeleport to a safe location, spreading black Ichor at your departure and arrival point.Teleporting Curses
The EnfoldingTeleportTeleport to a safe location with a room and become invincible for 3 seconds.Teleporting CursesTrail BlazedFireballsShoots projectiles both forward and back.
Divine CompulsionBlastsKnocks back enemies and deflects projectiles, causing damage.
Divine ForceBlastsLocks enemies into position for a short time.
Death's DisregardSlashesA devastating melee attack that also deflects projectiles.
Ichor ConsumingSplattersBlack Ichor will spread further.
Sailor's GraveTentaclesPowerful tentacles that strike forward and back.
Passage of the MarinerTentaclesAn eruption of far-reaching tentacles.
Sanctuary RaisedBarriersCreate a barrier that will take X hits before being destroyed.Barrier Curses
Hungering GateBarriersCreate a barrier that draws projectiles toward it and absorbs them.Barrier Curses
Divine BarricadeBarriersCreate a barrier that deflects enemy projectiles.Barrier CursesSanctuary GrownBarriersCreate an extra wide barrier.Barrier Curses
The GatesVortexCreate a vortex that pulls enemies towards it.Shards of SolitudeTeleportTeleport to a safe location within a room and spawn a ring of projectiles.Teleporting Curses
Overview
Curse costs, invulnerability windows and the effects worth building around.